Lotus Massilia
Main informations
Genre : Management game
Game Engine : Unity
Production time : 2 weeks
My role : System Designer
Team size : 2 members
Game Pitch
Lotus Massilia is a management game with faction mechanics in a world inspired by the organized crime in Marseille.
Statement of the project :
Objective of the project :
We had to make a personal project in two weeks, with the possibility to make a group with another person to complete our project.
My work was to define the features and the content of the game, so the producer could prepare a production of the game.
Main Gameloop :
Casino management :
To gain money, the player has to buy slot machines and wagering games. He gather manually his money during the day.
His money is added to his bank account, but he has to keep a reserve of cash money to pay the winners.
Police and mafia visit the player regularly to claim/give him money. The police take money on the bank account, and the mafia on the cash money reserve.
Information exchanges
The player has to manage his affinity with both police and mafia with an information system. When they come to visit him, the player automatically gets an information that he can use to increase or decrease his affinity level with police or mafia.
A strong affinity with a faction will give advantages with it, but causes inconveniences with the other faction.
Information exchanges
Both crime and justice points can be spend in a talent tree called "Business plan"
The talents chosen with justice points will mainly reduce the cost of slot machines and gambling games.
The talents chosen with crime points will mainly reduce negative events rates.
Some talents require a certain level of affinity with one faction to be unlocked.
Feature document :
Machinations
For this work, I had to show how the mechanics works with either Excel or Machinations.io.
I chose Machinations because I thought it was easier to show how the values navigate throughout the game.